The Future of Android Games, Virtual Reality & Augmented Reality
Mobile gaming has come a quite long way after the launch of simple and crude activities as Pong and Snake which were on early Nokia phones. Mobile graphics and processors are now as strong as desktop computers had been just a few years back. Much older generations still remember lugging around a Game Boy or maybe Game gear and begging the parents of theirs for one more game. New generations actually have use of 100's of a huge number of games on the mobile device of theirs.
In a nutshell, mobile gaming has skyrocketed in only a couple of years time. In the month of July 2016 there was 63.1 million arcade games downloaded & video games in the "strategy" category generated $195M earnings. In a recent study more than thirty seven % of mobile app owners with thirty minutes of time that is free decide to play games over another activity. We have all seen it and we have all accomplished it ourselves, whether its waiting for a meeting or even sitting at the terminal, we take out the mobile device of ours and then jump into a fast game to eliminate the time.
So what does this mean for the world of android gaming? First of all, the massive quantities of revenue and user fascination with android gaming has bolstered constant feature and competition that is fierce within the global marketplace. For instance, only twelve weeks ago, top executives have been thinking they did not see any main advantage to augmented reality. With all the release of Pokemon Go and also estimates citing almost as $500 million in profits in only sixty days, I believe we are able to all agree augmented reality will be here to stay.
Virtual reality is another spot which is picking up steam in recent weeks. You are able to right now purchase virtual reality headsets at neighborhood gas facilities for a simple thirty dolars. Or in case you are on a budget you are able to buy Google Cardboard for as few as $7.00. There are still just a limited amount of VR enabled video games but that number is growing daily. Not just that, as increasingly more people experience VR we're certain to see a blockbuster release later or sooner.
Let us check out some real life good examples of the latest game releases. Dawn of Titans that had been just recently published on Google Play was in improvement for more than two years. This's comparable to the development cycle associated with a mid level PC game release on Steam. The game functions mass controlled troops, impressive graphics and world building components. A number of years ago this may be regarded as a significant release for the Android platform. These days this's merely another drop in the large pond. With more than 2.4 million apps as well as games now listed on Google Play it has become harder and more challenging to stand out. This's really great news for gamers as designers are working faster and harder to produce new revolutionary titles to entice users.
I firmly believe that both Virtual Reality (Augmented Reality as well as vr) (AR) titles will acquire much more traction in 2017. Major developers who can pour out triple A content cannot be left in the particles while indie designers pour out VR and AR enabled games. They'll be made to port existing titles and appear interesting brand new methods to have interaction with the mobile products.
There are lots of gimmicky games available that use the phones microphone, accelerometer, camera and gyroscope. Nevertheless, these sensors coupled with VR and AR might provide a totally new experience to gamers. Imagine walking by way of a recreated 3D planet which represents the neighbourhood of yours, immersed entirely virtual reality, and also using the mobile phone of yours as a targeting unit to reduce the chances of waves of zombies. This's currently likely with the technology which is available, it only has to be packed in a user friendly means that individuals are able to enjoy.
Combining meticulous graphics with nicely planned virtual reality experiences will be extraordinary indeed. In case you are acquainted with PC primarily based virtual reality demo's you currently realize exactly how immersive the experience may be. It is just a situation of time before these same experiences make the way of theirs to our mobile products en masse. Also to believe, just thirty years ago we had been playing Mario on our beloved Nintendo consoles. Let us not point out the Virtual Boy that burned your eyes after two minutes of actively playing tennis. Mobile video games and android video games on the whole came an extended ways since that time and are going to continue to push barriers even more within the future.